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Asus ROG Ally X review: Better performance and feel in a pricey package

Asus ROG Ally X review: Better performance and feel in a pricey package


This article was originally published on ARS Techica - Tech. You can read the original article HERE

It's hard to fit the perfomance-minded but pricey ROG Ally X into a simple product category. It's also tricky to fit it into a photo, at the right angle, while it's in your hands.
Enlarge / It's hard to fit the perfomance-minded but pricey ROG Ally X into a simple product category. It's also tricky to fit it into a photo, at the right angle, while it's in your hands.
Kevin Purdy

The first ROG Ally from Asus, a $700 Windows-based handheld gaming PC, performed better than the Steam Deck, but it did so through notable compromises on battery life. The hardware also had a first-gen feel and software jank from both Asus’ own wraparound gaming app and Windows itself. The Ally asked an awkward question: “Do you want to pay nearly 50 percent more than you'd pay for a Steam Deck for a slightly faster but far more awkward handheld?”

The ROG Ally X makes that question more interesting and less obvious to answer. Yes, it’s still a handheld that’s trying to hide Windows annoyances, and it's still missing trackpads, without which some PC games just feel bad. And (review spoiler) it still eats a charge faster than the Steam Deck OLED on less demanding games.

But the improvements Asus made to this X sequel are notable, and its new performance stats make it more viable for those who want to play more demanding games on a rather crisp screen. At $800, or $100 more than the original ROG Ally with no extras thrown in, you have to really, really want the best possible handheld gaming experience while still tolerating Windows' awkward fit.

Asus

What’s new in the Ally X

Specs at a glance: Asus ROG Ally X
Display 7-inch IPS panel: 1920×1080, 120 Hz, 7 ms, 500 nits, 100% sRGB, FreeSync, Gorilla Glass Victus
OS Windows 11 (Home)
CPU AMD Ryzen Z1 Extreme (Zen 4, 8 core, 24M cache, 5.10 Ghz, 9-30 W (as reviewed)
RAM 24GB LPDDR5X 6400 MHz
GPU AMD Radeon RDNA3, 2.7 GHz, 8.6 Teraflops
Storage M.2 NVME 2280 Gen4x4, 1TB (as reviewed)
Networking Wi-Fi 6E, Bluetooth 5.2
Battery 80 Wh (65W max charge)
Ports USB-C (3.2 Gen2, DPI 1.4, PD 3.0), USB-C (DP, PD 3.0), 3.5 mm audio, Micro SD
Size 11×4.3×0.97 in. (280×111×25 mm)
Weight 1.49 lbs (678 g)
Price as reviewed $800

The ROG Ally X is essentially the ROG Ally with a bigger battery packed into a shell that is impressively not much bigger or heavier, more storage and RAM, and two USB-C ports instead of one USB-C and one weird mobile port that nobody could use. Asus reshaped the device and changed the face-button feel, and it all feels noticeably better, especially now that gaming sessions can last longer. The company also moved the microSD card slot so that your cards don’t melt, which is nice.

There’s a bit more to each of those changes that we’ll get into, but that’s the short version. Small spec bumps wouldn’t have changed much about the ROG Ally experience, but the changes Asus made for the X version do move the needle. Having more RAM available has a sizable impact on the frame performance of demanding games, and you can see that in our benchmarks.

We kept the LCD Steam Deck in our benchmarks because its chip has roughly the same performance as its OLED upgrade. But it’s really the Ally-to-Ally-X comparisons that are interesting; the Steam Deck has been fading back from AAA viability. If you want the Ally X to run modern, GPU-intensive games as fast as is feasible for a battery-powered device, it can now do that a lot better—for longer—and feel a bit better while you do.

The Rog Ally X has better answered the question “why not just buy a gaming laptop?” than its predecessor. At $800 and up, you might still ask how much portability is worth to you. But the Ally X is not as much of a niche (Windows-based handheld) inside a niche (moderately higher-end handhelds).

I normally would not use this kind of handout image with descriptive text embedded, but Asus is right: the ROG Ally X is indeed way more comfortable (just maybe not all-caps).
I normally would not use this kind of handout image with descriptive text embedded, but Asus is right: the ROG Ally X is indeed way more comfortable (just maybe not all-caps).
Asus

How it feels using the Rog Ally X

My testing of the Rog Ally X consisted of benchmarks, battery testing, and playing some games on the couch. Specifically: Deep Rock Galactic: Survivor and Tactical Breach Wizards on the devices lowest-power setting (“Silent”), Deathloop on its medium-power setting (“Performance”), and Shadow of the Erdtree on its all-out “Turbo” mode.

All four of those games worked mostly fine, but DRG: Survivor pushed the boundaries of Silent mode a bit when its levels got crowded with enemies and projectiles. Most games could automatically figure out a decent settings scheme for the Ally X. If a game offers AMD’s FSR (FidelityFX Super Resolution) upscaling, you should at least try it; it’s usually a big boon to a game running on this handheld.

Overall, the ROG Ally X was a device I didn't notice when I was using it, which is the best recommendation I can make. Perhaps I noticed that the 1080p screen was brighter, closer to the glass, and sharper than the LCD (original) Steam Deck. At handheld distance, the difference between 800p and 1080p isn't huge to me, but the difference between LCD and OLED is more so. (Of course, an OLED version of the Steam Deck was released late last year.)

The back of the ROG Ally X has smaller macro/function buttons, better shapes for hand holding, grippier surfaces, and a better overall hand feel. A representative amount of pet hair and/or dust is left in the image.
The back of the ROG Ally X has smaller macro/function buttons, better shapes for hand holding, grippier surfaces, and a better overall hand feel. A representative amount of pet hair and/or dust is left in the image.
Kevin Purdy

Similarly, the ROG Ally X doesn't look too different from the original ROG Ally, but you can feel how different it is in your hands. Holding the Ally X for 60 or even 90 minutes didn't bother me. The Ally's curves and weight distribution put stress on my pinky fingers and the base of my palms, but the Ally X, despite weighing 70 grams more, feels all-around better. Everywhere it could, Asus gave the ROG Ally X a grip-friendly texture, and it has to be the most unsung benefit of this hardware refresh.

The buttons and sticks on the Ally X have seen some improvement, too. My biggest issue with the Ally's controls—the one I mentioned in my original review—was that the thumbsticks tilted enough that my thumbs sometimes tapped the screen, triggering unintentional actions in some games. Asus mostly fixed that issue; it happened perhaps once or twice in weeks of testing.

Those thumbsticks also have a better, grippier edge to them and a less thumb-sliding face. The face (A/B/X/Y) buttons do not stick like they do on the original. The addition of a third vent on the top seems to have made the whole rig a bit quieter, especially in its Silent and Performance modes. Asus claims the ROG Ally X provides up to 24 percent more airflow, which keeps the display panel cooler by up to 6 degrees Celsius.

Performance: The difference a big battery and RAM make

Besides effectively doubling the battery inside the device, Asus also retuned its three primary modes—Silent, Performance, and Turbo—with an emphasis on battery life. The original device ran on 9-, 15-, and 30-watt levels on battery, while the X is set to 13, 17, and 25 W (30 W if you keep it plugged into sufficient power). Tuning things down so that more handheld-appropriate games run for longer makes good sense.

PC Mark 10's gaming battery test suggests 2 hours and 15 minutes on Turbo, just under 3 hours on Performance, and something like 4 hours on Silent. My own tests with Elden Ring on Turbo (1 hour 48 minutes), Deathloop on Performance (2h 49m), and desperately trying to wear this thing down with Tactical Breach Wizards (somewhere above 3h 30m, with some sleep/suspend hitches) suggest that it really depends on what kind of game you're playing.

The ROG Ally X has the same basic chip as the ROG Ally, though the new device has more RAM available for GPU purposes. That, plus the wattage level changes, provides quite a few differences between how things ran on the old and new Ally. In all honesty, it made benchmarking this device on GeekBench, 3DMark, and other suites, compared to last year's ROG Ally, a head-scratching conundrum. Some of the "Turbo" results from the Ally X came in lower than those of its predecessor, but that likely means you're getting better battery life in exchange for a slightly lower ceiling on high-level processing. AMD's super-sampling FSR technology also works better on the ROG Ally X than on the ROG Ally, given more memory, and that made a slight but noticeable difference in frame rate returns.

Credit where it's due: James Archer at Rock Paper Shotgun has done the hard work of keeping all his settings straight and directly comparing the ROG Ally X, ROG Ally, and Steam Deck to one another in both a review and an Ally-versus-Deck comparison. My own results in Cyberpunk 2077 provide some apples-to-different-wattage-apples comparisons, too.

You can set many variables when fine-tuning the ROG Ally X, but most of them aren't worth your time. The biggest boost you can give yourself is by setting a game to 720p resolution, but then, why would you own this 1080p device if you wanted to play at a lower resolution than on a Steam Deck, which costs significantly less?

What I see, in both benchmarks and hands-on gameplay, is that the Performance setting is a lot more useful on the ROG Ally X than it was on last year's Ally. It's a great default for most AAA games from one to three years ago, which is also the sweet spot for mobile PC gaming generally. I've played Marvel's Midnight SunsDeathloop, and a few other games from my Steam library, and after a few medium-minded settings tweaks, most of them ran pretty well in Performance mode.

Software: Handheld Windows is still handheld Windows

I have to believe that the Asus team put some work into improving its own software and the ROG Ally X's Windows integration since the original device's launch. The Ally's software was—after the poor battery life and SD card melting—the most notably unpolished part of the experience. Windows compatibility for gaming on a handheld should be a secret weapon, but it's too often an Achilles' heel on this device. It still is, if perhaps less so than on its predecessor.

The Command Center overlay that pops up from a physical button on the left side of the screen has better tools and is more responsive and less prone to crashing than it was when I last tested it. It feels like the kind of software Asus would like this device to have if it had control of the whole OS.

Armoury Crate, the gamepad-friendly launcher that aims to keep all your games and platforms in one place, seems to crash or fail to launch your games less often. What happens after you launch your game, however, is a bit of a die roll. The game may launch after you see some windows shuffle around. Or perhaps Steam or the Epic Games Store will launch instead, and your game will be in a background window or just not launch. Sometimes the game will launch minimized on a taskbar that you have to pull up from the bottom of the screen with a stick-controller cursor or your thumb.

When the system reaches a sufficiently low battery level, Windows will pop up a warning notification that gets screen priority. Dismissing this notification and bringing your game back up will either waste more battery life or possibly crash your game, which was not ready to be minimized. Can you fix this in Windows settings? Sure. Is that the kind of experience for which you paid $800, though? How much tiny-target finger tapping or monitor hook-ups for deeper configuration seems reasonable?

Like pretty much everyone else, I would love to see how this thing runs Steam OS. And that is seemingly going to happen. But that will happen on Valve Time, and you would be unwise to buy this device with those hopes in mind.
Hold
Hold "P" to make a tricky price decision.
Asus

The best Windows handheld gaming PC, for what that's worth

If playing intensive games while free from power cords is your thing, or you like putting lots of time into Windows titles that simply can't run on the Steam Deck, then the ROG Ally X is a winner. It feels and performs notably better than its prior iteration, and Asus has shown dedication to fixing as much as it can inside its software sandbox. If you have the $800 to spend (and a few more bucks for a case and accessories), it fits into that couch- and travel-minded gap between a lower-spec Steam Deck and a gaming laptop.

But $800 is $100 more than the last ROG Ally and about $250 more than the 512GB Steam Deck OLED. How many of the games you want to play fit into the performance space just beneath the ROG Ally X? How important is having Windows—with its greater compatibility but notable headaches—versus a SteamOS that plays most Windows games and is much, much better to navigate? These aren't rhetorical questions; they're the main things any ROG Ally X buyer should consider.

The good

  • New power schemes are effective
  • Battery life is significantly improved, especially for low- and mid-power games
  • Extra RAM can really help certain games

The bad

  • Windows is still an awkward OS for a small-screen, single-app experience

The ugly

  • The $800 price

This article was originally published by ARS Techica - Tech. We only curate news from sources that align with the core values of our intended conservative audience. If you like the news you read here we encourage you to utilize the original sources for even more great news and opinions you can trust!

Read Original Article HERE



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